No. For security reasons, anima® will have all the export options blocked when used with a subscription license.
We understand that this limitation might be a deal-breaker for some users that must use these export options in their workflow, like the ones working with software that is not supported yet by the anima® plugins (like Blender, Unity, Modo, and others), or the ones that need to export animations to FBX to be able to edit them using external 3D applications.
But still, we need to somehow verify the ownership of the models. We have invested a lot of effort in making the protection layer totally transparent to the user, but there is no way for us to know if a model is ours or not once it is not in the native anima® format anymore, so we don’t really have a choice in this case.