Corona Ray Switch Shader - C4D
In addition to the below content, see: Corona Ray Switch Shader at Chaos Docs
The Corona Ray Switch shader is analogous to the Corona Ray Switcher material. It lets you assign different shaders or solid colors for different ray types (GI, reflection, refraction, direct visibility).
In this case, the walls and ceiling are monochromatic and slightly reflective; the floor is highly reflective and saturated. We want to get rid of excessive color bleeding and noisy reflective caustics on the walls:
|Floor material setup||Wall and ceiling material setup|
Now let's do the same for the Reflect override input slot from the Corona Ray Switch Shader to dim the floor's colorful reflections in the walls:
Additionally, we can repeat the process for the material applied to the walls.
Before and After comparison:
|The applied materials are using the Corona Ray Switch Shader.|