Renderstamp Variables
3ds Max:
These symbols, when put into the render stamp text in Render Setup > System > Frame Buffer > Render stamp, get replaced with corresponding statistics/render information:
Cinema 4D:
The same render stamps can be found in Render Settings > Corona > Frame Buffer Settings. Ensure 'Render stamp' is enabled before rendering.
Note: the variables work exactly the same for the render stamp and for the autosave filenames.
Symbol | Meaning |
---|---|
%ptp | Performance: Parsing time (in milliseconds) |
%ptg | Performance: Geometry preprocessing time (in milliseconds) |
%pts | Performance: Secondary solver precomputation time (in milliseconds) |
%ptd | Performance: Denoising time (in milliseconds) |
%pt | Performance: Total elapsed time |
%pr | Performance: Rays per second |
%ps | Performance: Rays per sample |
%pp | Performance: Passes |
%pe | Performance: Noise level |
%sl | Scene: Number of light primitives |
%so | Scene: Number of objects |
%si | Scene: Number of instanced primitives |
%su | Scene: Number of unique primitives |
%sd | Scene: Number of displacement primitives |
%c | CPU name |
%ct | Number of CPU thread(s) |
%bn | Corona build name |
%b | Corona build datestamp |
%d | Current date/time |
%h | Current time |
%f | Currently rendered filename |
%n | Actual frame number |
%o | Output filename |
%v | Current camera name |
%i | This computer name |
%mc | Memory currently used by Corona |
%mcp | Peak memory used by Corona |
%mp | Virtual memory currently used by the host application + Corona Renderer |
%mpp | Peak virtual memory used by the host application + Corona Renderer for that session of the host application |
%ms | Virtual memory used by the system |