Corona 2 for 3ds Max introduces V-Ray support, even if V-Ray is not installed. There are multiple cases where this can be extremely useful:
- When downloading assets that were created exclusively for V-Ray, and planning to use them in Corona. With V-Ray support, no conversion is required, and the asset loading process is reduced to a simple drag-and-drop.
- In case of users (or even large studios), who are using one renderer or the other (or both), the asset sharing is easier between the two renderers, and between various departments.
- Situations where the user would like to evaluate both render engines and then decide which one suits his needs better. In such case, he can try both render engines with the same assets, and easily compare all the differences in render output and workflow.
Currently, in Corona 2 (released on 25.06.2018), the following V-Ray features are supported:
- V-Ray Material (VRayMtl)
- V-Ray Light (VRayLight - plane, disk, mesh, and sphere)
- V-Ray Volume Grid (VRayVolumeGrid)
- Supports only assets created in V-Ray 3.60 or newer (assets saved from earlier versions may work, but it is not guaranteed; we will look into the possibility of adding support for assets from older versions as part of the ongoing updates and improvements to compatibility with V-Ray!)
- Include / Exclude list for VRayLight requires V-Ray to be installed
- Full details on any V-Ray Volumetric FX (VRayVolumeGrid) limitations on the Helpdesk
Further improvements on V-Ray support in Corona are planned, as well as Corona support in V-Ray.