What is Highlight Compression?


Note:
Please do not confuse Highlight Compression with Highlight Clamping.

 

You can find Highlight compression parameters in:

 

  • 3ds Max:
    • Render Setup > Camera > Edit Tone Mapping > Highlight Compression

      mceclip0.png 
    • The Tone Mapping rollout in a Corona Camera

      f10_camera_tonemapping3.jpg

  • Cinema 4D:
    • Render Settings > Corona > Camera/Postprocessing
    • Corona Camera tab > Tag Properties in a Corona Camera
    • Corona Postprocess dialog opened from the Picture Viewer

  • Both 3ds Max and Cinema 4D:
    • Post tab in the Corona VFB:

      VFB2.jpg


Increasing it reduces the effect of burning in brightest parts of your image - this is useful for example if you want objects behind the window to be visible on a sunny day. There is no "correct value" for highlight compression as it has purely artistic value. Usually, there is no need to increase it above 2-5 but in some cases, you may even want to increase it to very high values like 50 or more.

 

Note: always use highlight compression value of 1 when you are saving render elements for later composing or saving 32-bit files for post-production.

 

Examples

Highlight compression = 1 (default value)

There are very bright areas caused by direct light and refractions.

 

mceclip3.jpg

mceclip4.jpg

 

Highlight compression = 2

More detail is recovered from brightest areas.

 

mceclip5.jpg

mceclip6.jpg

 

Highlight compression = 3

Brightest areas are becoming "flat".

 

mceclip7.jpg

mceclip8.jpg

 

Highlight compression = 100

The image lacks contrast as bright areas are becoming less pronounced.

mceclip9.jpg

mceclip10.jpg

 

Highlight compression = 0,5

There is a lot of burning in brightest areas of the image.

mceclip11.jpg

mceclip12.jpg

 

 

 

Was this article helpful?
0 out of 0 found this helpful