Corona Slicer Material - 3ds Max

In addition to the below content, see also: Corona Slicer Material at the Chaos Documentation Portal

 

 

With the Corona Slicer Material, you can use any object in your scene to cut away parts of another object where they intersect. This is a render-time effect so it will not change the actual geometry.

00_Slicer_Turbine_Example_A_01.png

You can slice through all of your scene objects, or only through some of them.

 

 

Creating the Corona Slicer Material:

You can create a Corona Slicer Material in the 3ds Max Material Editor:

Corona9HF1_CoronaSlice.jpg

Right-click In the 3ds Max Slate Material Editor and go to Materials > Corona > CoronaSlicerMtl

 

 

Corona Slicer Material Parameters:

Corona-Slicer-Material-UI.png

The user interface of the Corona Slicer Material

 

Option Description
Cap Sliced Geometry This enables or disables generating caps for the sliced geometry. 
Override cap material In this slot, you can define the material for the capped surface. It can be enabled or disabled using the "Use Override cap material" checkbox. 
Include/exclude list Use this list to include or exclude scene objects that will be affected by the slicing geometry. If the mode is set to Exclude and the list is empty, the Slicer material will slice any object intersecting with it. 

Inverse slicing

When enabled, everything outside of the slicer is excluded from rendering. 

 

 

Using the Corona Slicer Material:

After applying a Corona Slicer Material to an object (we can refer to it as the "slicer geometry"), you can place it so that it intersects with other objects in your scene. The intersecting parts will be sliced off. 

 

Steps:

1. Create the "slicer geometry": create any geometry and make sure it is intersecting with one or more objects in your scene. 

2. Create a Corona Slicer Material and assign it to the "slicer geometry"

3. Now, at render time, the parts of the objects that are intersecting with the slicer geometry will be sliced off and only the remaining parts will be rendered. 

 

 

Examples of Different Slicer Material Settings: 

Simple examples demonstrating the usage of different Slicer Material settings: 

Here we created a simple teapot and a box and placed them so that they intersect, then assigned the Corona Slicer Material to the box:

image-003.jpg

 

1. Corona Slicer Material with "Cap sliced geometry" option disabled: in this case, the mesh of the teapot will be sliced-off, the sliced mesh will remain open and will not be capped: 

image-004.jpg

 

Material Setup:

cap-sliced-geometry.jpg

 

2. Corona Slicer Material with "Cap sliced geometry" option enabled, Override cap material slot empty, and "Use override cap material" option enabled: in this case, the teapot will be sliced, the resulting hole will be capped, and the object color of the slicer mesh will be assigned to the cap surface: 

image-006.jpg

 

Material Setup:

cap-sliced-geometry1.jpg

 

3. Corona Slicer Material with "Cap sliced geometry" option enabled, a Cap material assigned, and "Use override cap material" option enabled: in this case, the teapot will be sliced-off, the resulting hole will be capped, and the material from the Override Cap Material slot will be assigned to the capped surface: 

image-008.jpg

 

Material Setup:

image-009.jpg

 

4. Corona Slicer Material with "Cap sliced geometry" option enabled and "Override cap material" disabled: in this case, the teapot will be sliced-off, the resulting hole will be capped, and the material of the teapot will be assigned to the capped surface:

image-010.jpg

 

Material Setup:

cap-sliced-geometry2.jpg

 

5. Using the Corona Slicer Material with the Corona Round Edges Map

The sliced off geometry was capped using Corona Slicer Material and the edges in the capped area are rounded thanks to the Corona Round Edges map in the base bump slot of both of the materials (the orange base object material and the gray cap material).

Render Result:

slicer-rounded.jpg

 

Scene Setup:

slicer-setup.png

 

Material Setup:

slicer-rounded-mtl.png

Note that you need to plug the Corona Round Edges Map in the bump slot of both materials to chamfer the outer and inner edges similarly. 

 

6. Using the inverse slicing option:

inverse-slicing.png

 

7. Using the include/exclude option in the Slicer Material:

In this case, the Corona Slicer Material will ignore the excluded objects. In the below example, we excluded the bottom magazines so they are not being affected by the Corona Slicer Material: 
Corona_Slicer_Include_exclude.jpg
 

Material Setup:
Corona_Slicer_Include_exclude_Material_Setup.jpg

 

Material Setup: 
slicer-rayswitch.jpg

 

8. Using Corona Slicer to cut away Corona Proxy, Chaos Scatter, and XRef objects: 

Corona_Proxy_Cut_2.jpg
Corona_Proxy_Cut.jpg
Note that the Corona Slicer Material will cut through any geometry in your scene - be it editable polys, proxies, scatter systems, XRef objects, etc. 

 

 

Using the Slicer Material to cut through objects in an interior scene: 

1. Corona Slicer Material with the "Cap sliced geometry" option disabled: in this case, we created a box with Corona Slicer Material assigned to it. The intersecting objects will be sliced off but the sliced surface will remain open: 

 

Scene Setup:

image-012.jpg

 

Render Result:

image-013.png

 

Material Setup:

cap-sliced-geometry.jpg

 

2. Corona Slicer Material with "Cap sliced geometry" option enabled, a Cap material assigned, and "Use override cap material" option enabled: in this case, we created a box with Corona Slicer Material assigned to it. The objects will be sliced off but the sliced surface will be capped and material used as the Override Cap Material will be assigned to the capped surface: 

 

Scene Setup:

image-015.jpg

 

Render Result:

image-016.png

 

Material Setup:

image-017.jpg

 

3. Corona Slicer Material with "Cap sliced geometry" option enabled, "Override cap material" option disabled, and used with Corona Ray Switcher Material: here we assigned a Corona Ray Switcher Material to the slicer mesh and in the Corona Ray Switcher Material we assigned the Corona Slicer Material with ‘"Cap sliced geometry" option enabled and "Override cap material" option disabled.

As a result, the objects are sliced-off and the sliced mesh is capped, and the material of the original objects is assigned to the capped surface. Thanks to the Corona Ray Switcher Material, the interior lighting will not be affected regardless of the slicing. 

 

Scene Setup:

image-030.jpg

 

Render Result:

image-031.png

image-032.png

Note that most of the walls are cut-off, but thanks to the Rayswitch Material the interior lighting is not affected, as if the walls were still there. 

 

 

 

 

 

See also:

 

 

 

 

 

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