Using a fairly modern hardware, Anima can directly handle well over 5.000 animated rigged models. The 4D models use more resources, but it is still possible to use up to a few hundreds of them in a single scene.
For theaters, Anima includes a demo scene called "Tribune" which can be loaded from the Welcome dialog:
This scene uses Socialization Areas with a particular setup (cheer animations, grid mode, and adjusted spacing between seats). It showcases how the Area tool works and how quickly you can build a large number of people distributed in a regular grid of seats.
That said, populating scenes with a high number of people can be tricky. We recommend taking a different approach to fill up big stadiums (+10.000 people):
- Generate Anima scenes with small groups of people (i.e. a line of seats or even individual actors).
- Inside 3ds Max or Cinema 4D, create render proxies (VRayProxy, CoronaProxies) directly from the Anima assets.
- Distribute them with some scatter tool like Chaos Scatter or iToo Forest.
The following videos showcase some examples of the results that can be achieved using Anima: