No. The Anima content can only be used in the standalone Anima Designer application or in compatible DCC applications via Anima plugins.
We understand that this limitation may prevent some users from incorporating Anima into their workflow. For example, it blocks the ability to use Anima-generated scenes in software that is not yet compatible with Anima plugins, such as Blender, Twinmotion, D5, Lumion, or others.
That said, this policy allows us to verify the ownership of the products and focus on generating new content periodically. Also, the protection layer is completely transparent to the users when working with DCC applications compatible with the plugins.
The applications supported by the Anima plugins are 3ds Max, Cinema 4D and Unreal Engine. Both C4D and UE are supported on their Windows version only.
You can check updated details on which versions from those apps are supported in the following articles: