What is Autobump?

Autobump is a feature which automatically adds bump mapping to objects using displacement to enhance their surface details and improve the overall image quality. This also means that the displacement quality can be lowered (in the Performance tab of the Render Setup window) while maintaining good image quality, which results in lower RAM usage. 

 

Autobump affects:


Examples

Autobump off:

1pxoff.jpgAutobump off, displacement screen size: 1 px, RAM usage: 6,3 GB

 

2pxoff.jpg

Autobump off, displacement screen size: 2 px, RAM usage: 1,7 GB

 

4pxoff.jpg

Autobump off, displacement screen size: 4 px, RAM usage: 792 MB

 

8pxoff.jpg

Autobump off, displacement screen size: 8 px, RAM usage: 558,7 MB

 

Autobump on:

1pxon.jpg

Autobump on, displacement screen size: 1 px, RAM usage: 6,5 GB

 

2pxon.jpg

Autobump on, displacement screen size: 2 px, RAM usage: 1,8 GB

 

4pxon.jpg

Autobump on, displacement screen size: 4 px, RAM usage: 814 MB

 

8pxon.jpg

Autobump on, displacement screen size: 8 px, RAM usage: 566,6 MB

 

 

 

Comparison - autobump off, displacement size 2 px (left) VS autobump on, displacement size 4 px (right). RAM usage: 1,7 GB VS 814 MB. 

Click HERE to view the comparison.

 

Autobump_On.jpg

 

 

Disabling Autobump

Generally, there is no need ever to disable the Autobump feature. Still, if you want to do it (for any reason - for example, to test it on and off), you can go to Development / Experimental stuff rollout (3ds Max | C4D), scroll down to the "displacement" section, and uncheck the "Apply automatic bump" option. 

 

Location of the Autobump option

in 3dsmax.

mceclip0.png
Click to enlarge the image.

Location of the Autobump option

in C4D

mceclip1.png
Click to enlarge the image.

 

 

 

 

Was this article helpful?
1 out of 1 found this helpful