What type of glass should I use?

There are certain glass rendering modes in the Refraction and the General section of the Physical and Legacy Corona Material. They should be used for setting up glass in different scenarios:

 

Physical Material:

  • ''Thin shell (no inside)'' checkbox enabled - such material does not refract light and does not generate refractive caustics, which makes it render very fast. This mode should be used for very thin objects such as glass panes in windows, soap bubbles, light bulbs.
  • "Thin shell (no inside)" checkbox disabled - such material generates refraction and should be used for solid objects such as vases, glass furniture, glass objects with absorption color, liquids. You can toggle refractive caustics for this mode, however, enabling caustics will always make rendering much slower. 

thin_shell.jpg

 

Legacy:

  • "Thin (no refraction)" checkbox enabled - such material does not refract light and does not generate refractive caustics, which makes it render very fast. This mode should be used for very thin objects such as glass panes in windows, soap bubbles, light bulbs.

  • "Thin (no refraction)" checkbox disabled - such material generates refraction and should be used for solid objects such as vases, glass furniture, glass objects with absorption color, liquids. You can toggle refractive caustics for this mode, however, enabling caustics will always make rendering much slower. 

 

VV8nR54JHgYc0mBFHHuE9TtD3nDOUGrUYA.jpg

 

 

Examples


 

"Thin (no refraction)" checkbox enabled

thin_glass.jpg

 

 

"Thin (no refraction)" checkbox disabled, caustics disabled (transparent shadows)

no_caustics.jpg

 

"Thin (no refraction)" checkbox disabledmax sample intensity = 20

caustics_msi20.jpg

 

 

"Thin (no refraction)" checkbox disabledmax sample intensity = 0

caustics_msi0.jpg

 

 

"Thin (no refraction)" checkbox disabled

bdpt.jpg

 

 

"Thin (no refraction)" checkbox disabled

vcm.jpg

 

 

 

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