What is Max Ray Depth? - C4D

The maximum number of light bounces. Lowering this value slightly improves performance, increasing it slightly improves accuracy. The change in Corona is however very small compared to other renderers, so keeping the default value is advised.

mrd.jpg

 

 

You can find the Max Ray Depth parameter in Render Settings > Corona > Performance Settings. It governs both the maximum number of GI bounces and the maximum number of allowed reflections/refractions. The default value of 25 means that for each ray, a maximum of 25 intersections is allowed - be it diffuse bounces, refractions, or reflections. For a solid glass object, one intersection takes place when the ray hits its surface, and the second one when it exits the object. Increasing Max Ray Depth to a higher value than the default, usually brings no visual benefits.

 

Examples


1.1. Crystal - MRD = 25 (default value)

01_WhatIsMaxRayDepth_Example_A_01.jpg

 

 

 

1.2. Crystal - MRD = 1 

02_WhatIsMaxRayDepth_Example_A_02.jpg

 

 

 

1.3. Crystal - MRD = 2 

03_WhatIsMaxRayDepth_Example_A_03.jpg

 

 

 

1.4. Crystal - MRD = 3 

04_WhatIsMaxRayDepth_Example_A_04.jpg

 

 

 

1.5. Crystal - MRD = 100 

05_WhatIsMaxRayDepth_Example_A_05.jpg

 

 

 

2.1. Two mirrors facing each other, camera between them - MRD = 25 (default value) 

06_WhatIsMaxRayDepth_Example_B_01.jpg

 

 

 

2.2. Two mirrors - MRD = 1 

07_WhatIsMaxRayDepth_Example_B_02.jpg

 

 

 

2.3. Two mirrors - MRD = 2 

08_WhatIsMaxRayDepth_Example_B_03.jpg

 

 

 

2.4. Two mirrors - MRD = 3 

09_WhatIsMaxRayDepth_Example_B_04.jpg

 

 

 

2.5. Two mirrors - MRD = 100 

10_WhatIsMaxRayDepth_Example_B_05.jpg

 

 

 

3.1. Room - MRD = 25 (default value) 

11_WhatIsMaxRayDepth_Example_C_01.jpg

 

 

 

3.2. Room - MRD = 1 

12_WhatIsMaxRayDepth_Example_C_02.jpg

 

 

 

3.3. Room - MRD = 2 

13_WhatIsMaxRayDepth_Example_C_03.jpg

 

 

 

3.4. Room - MRD = 3 

14_WhatIsMaxRayDepth_Example_C_04.jpg

 

 

 

3.5. Room - MRD = 100

15_WhatIsMaxRayDepth_Example_C_05.jpg

 

 

 

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