How to create a 3-way lenticular material where the texture changes depending on the viewing angle?

This article explains the process of creating materials with angle-dependent texture changes. Shows the principles of lenticular technology and provides step-by-step instruction for creating material that transforms with every shift in the viewer's perspective.

 

One way to set this up is with 2 falloff maps:


The first falloff is connected to the material. The blue (Color A) of Falloff 1 is the middle color/texture - the one you see looking straight at the surface. Here is the material configuration: 

 

The second Falloff map is plugged in Color B. The green color/texture will appear on the left and the red - on the right. It is configured as follows:


Note:  with this setup is that you can't control the falloffs - they are always linear.

 

For better control, you can apply the same logic but use Mix maps instead, where the falloff textures are used as a mix value.
This way the result from each falloff can be remapped with a bezier or spline curve correction:

 

Download the materials below:

 

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