Estimate Chaos Cloud credit consumption guide

Your trial credits can be used to render a test image and estimate how many credits it consumed. Then expand that cost by what your final job will take in terms of final resolution, frames, etc.

On our Chaos Cloud scenes page, you can find resolutions, render times, and cloud credit costs that you can use for reference.

This guide provides information on estimating how many credits Chaos Cloud needs to render a specific animation project.

Note: The guide will give information on the estimated credits consumption, it will not give the exact amount of credits needed to complete the job.

 

How many credits will be needed to render an animation project on Chaos Cloud?

  1. Submit Chaos Cloud job with the entire frame range.

    Let's say the animation has 1500 frames - you can go ahead and submit the whole animation for rendering in Chaos Cloud with production quality and the desired resolution.

  2. Set Frame Step parameter to render keyframes only

    From the Submit settings set the Frame Step parameter to a value of 100 for example. This will submit 15 frames out of the 1500 animation frames for rendering (1500/100=15).

  3. Calculate approximate credits per frame

    After frames are rendered, take the credits spent for the whole job and divide them by 15. This will give you an approximate credit cost per frame for your animation. 

  4. Calculate approximate credits for the entire animation

    Multiplying the approximate credits per frame to the number of frames for the whole animation will give approximate credits consumption for the entire animation job. Let say that the approximate credits per frame are 0.5, so for the whole frame-range Chaos Cloud will need 0.5x1500=750 credits.

  5. Render the rest of the frames

    To render the rest of the frames without re-rendering the already existing ones, clone the job from the Chaos Cloud Portal and use the Remaining filter below the animation Frame Range field in the Clone Job interface.

Notes:

In some cases, you can render fewer keyframes in 2nd step. For example, if the camera and geometry don't change much through the whole sequence, then you can render the first, the middle, and the last frames only.

 

 

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