Should I use Corona Light material or Self Illumination to illuminate my scene in Corona for 3ds Max?

This depends on the kind of lighting you want to use. Generally:

  • Corona Light material technically does not differ from Corona lights, and just like them, it should be used for objects that will be the main sources of strong light in your scene. That is, for example, lamps, cove lights, candles - light sources that cast shadows and illuminate other objects.
  • Self-illumination in Corona Physical Material or Corona Legacy Material should be used for objects that glow in the dark but do not really illuminate your scene. For example lava, glowing buttons, fireflies. Light emitted by self-illumination will be clamped by MSI.

 

Misuse of Light material and Self-illumination may lead to excessive noise or very high render times because these two kinds of materials are sampled differently. For the Light material, Corona sends special rays to sample it like light. Self-illuminated objects are sampled like any other object. 

 

Below is a simple guide on material usage:

 

Usage / light type Corona Light Mtl or Corona Light object Corona Mtl with Self Illumination
Using as the key light source (casting shadows,
illuminating other objects
)

GOOD
BAD - slow, noisy
Subtle light source (not illuminating other objects)

NOT RECOMMENDED GOOD
Dim light on a very big area
(one big slightly glowing object
or lots of slightly glowing objects)


BAD - slow GOOD - if the light is dim

 

Examples

1. Key light source

 

Light Material

15 passes

Corona-Light-01.jpg

 

 

Corona Material with self-illumination

15 passes

Self_Illumination-Light-01.jpg

 

2. Key light and faint light sources

 

A

Tree lights - self-illumination

Table lamp - Corona Light material

46 passes

Rendering time: 00:07:01

Rays/s: 3,862,596

Correct setup.

Example-A_Key light_and_faint_light_sources.jpg

 

B

Tree lights - Corona Light material

Table lamp - Corona Light material

46 passes

Rendering time: 00:14:38

Rays/s: 1,183,937

Incorrect setup. Samples required by the Table lamp are "stolen" by light material assigned to the lights on the tree. Rendering is slower and its quality is worse.

Example-B_Key light_and_faint_light_sources.jpg

C

Tree lights - self-illumination

Table lamps - self-illumination

46 passes

Rendering time: 00:14:32

Rays/s: 1,905,835

MSI=20 (default setting)

Incorrect setup. Rendering is fast but intensive light is clamped by MSI, which produces wrong results.
Example-C_Key light_and_faint_light_sources.jpg

 

D

Tree lights - self-illumination

Table lamp - self-illumination

46 passes

Rendering time: 00:14:30

Rays/s: 1,914,490

MSI=0 (unbiased mode)

Incorrect setup. Intensive light with self-illumination is not clamped but produces heavy noise.
Example-D_Key light_and_faint_light_sources.jpg

 

 

 

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