Should I use Corona Light material or Self Illumination to illuminate my scene in Corona for 3ds Max?

This depends on the kind of lighting you want to use. Generally:

  • Corona Light material technically does not differ from Corona lights, and just like them, it should be used for objects that will be the main sources of strong light in your scene. That is, for example, lamps, cove lights, candles - light sources that cast shadows and illuminate other objects.
  • Self-illumination in Corona Physical Material or Corona Legacy Material should be used for objects that glow in the dark but do not really illuminate your scene. For example lava, glowing buttons, fireflies. Light emitted by self-illumination will be clamped by MSI.

    See also: 

 

Misuse of Light material and Self-illumination may lead to excessive noise or very high render times because these two kinds of materials are sampled differently. For the Light material, Corona sends special rays to sample it like light. Self-illuminated objects are sampled like any other object. 

 

Below is a simple guide on material usage:

 

Usage / light type Corona Light Mtl or Corona Light object Corona Mtl with Self Illumination
Using as the key light source (casting shadows,
illuminating other objects
)

GOOD
BAD - slow, noisy
Subtle light source (not illuminating other objects)

NOT RECOMMENDED GOOD
Dim light on a very big area
(one big slightly glowing object
or lots of slightly glowing objects)


BAD - slow GOOD - if the light is dim

 

Examples

1. Key light source

 

Light Material

16 passes

lightmtl.jpg

 

 

Corona Material with self-illumination

16 passes

si.jpg

 

2. Key light and faint light sources

 

A

City lights - self-illumination

UFO light - Corona Light material

32 passes

Rendering time: 28s

Rays/s: 6,195,195

Correct setup.

cam1_blok_si_ufo_light.jpg

 

B

City lights - Corona Light material

UFO light - Corona Light material

32 passes

Rendering time: 56s

Rays/s: 3,206,471

Incorrect setup. Samples required by the UFO light are "stolen" by light material assigned to the buildings. Rendering is slower and its quality is worse.

cam1_blok_light_ufo_light.jpg

 

C

City lights - self-illumination

UFO light - self-illumination

32 passes

Rendering time: 23s

Rays/s: 5,699,721

MSI=20 (default setting)

Incorrect setup. Rendering is fast but intensive light is clamped by MSI, which produces wrong results.

cam1_blok_si_ufo_si.jpg

 

D

City lights - self-illumination

UFO light - self-illumination

32 passes

Rendering time: 23s

Rays/s: 5,699,721

MSI=0 (unbiased mode)

Incorrect setup. Intensive light with self-illumination is not clamped but produces heavy noise.

cam1_blok_si_ufo_si_msi0.jpg

 

 

 

Was this article helpful?
1 out of 1 found this helpful