How to make Gobo Lights In V-Ray for 3ds Max

This quick tip article guides you through the process of creating a gobo/projector light effect using V-Ray Lights.

 

Step 1

Create a V-Ray Light and set its type to “Disc”:

step1.png

Step 2

Make the light fully directional by setting the Directional parameter to 1.0 in the light’s Rectangle/disc light parameters rollout:

step2.png

Step 3

Plug the texture you want to project in the light’s Texture map slot:

step3.png

Step 4

If you render now you’ll get the following result:

step4_result.png

Note: depending on the case, you might need to lower the light’s intensity to get the texture
projection visible.

You’ll notice the gobo light has a very sharp edge, but you might want to add a bit of a falloff to make the transition smoother. The next steps show you how to do that.

Step 5

Open the Material editor and drag-and-drop the projection map that’s plugged into the light’s Texture slot:

step5.png

Step 6

Create a VRaySoftbox map and plug the projection map into its Base slot:

step6.png

 

Note: Make sure to turn on the Base Color map in the VRaySoftbox Base parameters:

step7NB.png

Step 7

Plug the new VRaySoftbox map into the light’s Texture slot:

step7.png

Step 8

In the VRaySoftbox parameters, scroll down to the Gradients rollout and turn on Radial Vignette.

Note: The Radial Vignette gradient goes from black to white which doesn’t give us the result we are
after. Flip the gradient colors either manually or by using the Flip checkbox:

step8.png

 

Conclusion

If you render now, you get a nice falloff toward the edges of the projection. Feel free to adjust it as needed by tweaking the Radial Vignette Gradient ramp of the VRaySoftbox map.

conlusion.png

 

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