How to make Gobo Lights In V-Ray for 3ds Max

This quick tip article guides you through the process of creating a gobo/projector light effect using V-Ray Lights.

 

How to?

  1. Create a V-Ray Light and set its Type to “Disc
disc_light.png
Preview of the Type parameter's location

 

  1. Make the light fully directional by setting the Directional parameter to 1.0 in the light’s Plane/disc light rollout
directional_1.png
Preview of the Directional parameter's location

 

  1. Plug the texture you want to project in the light’s Map slot
bitmap.png
Preview of the Map slot's location

 

Rendering now, you’ll get the following result:

step4_result.png
Preview of the result so far

Depending on the case, you might need to lower the light’s intensity to get the texture 
projection visible. 

You’ll also notice the gobo light has a very sharp edge, but you might want to add a bit of a falloff to make the transition smoother. The next steps show you how to do that.

 

  1. Open the Slate/Compact Material Editor and drag-and-drop the projection Map that’s plugged into the light’s Map slot
drag_n_drop.png
Preview of the dragging and dropping of the Map

 

  1. Create a VRaySoftbox map and plug the projection map into its Base slot
bitmap_to_softbox.png
Preview of the projection map connected to a VRaySoftbox map

 

  1. Make sure to turn on the Base Color map in the VRaySoftbox Base parameters

tick_softbox.png
Preview of the VRaySoftbox's Base color map checkbox location

 

  1. Plug the new VRaySoftbox map into the light’s Map slot
softbox_to_discLight.png
Preview of plugging the VRaySoftbox into the VRayLight

 

  1. In the VRaySoftbox parameters, scroll down to the Gradients rollout and turn on Radial Vignette

    The default Radial Vignette gradient goes from black to white, which doesn’t give us the result we are 
    after. Flip the gradient colors by using the Flip checkbox.

step8.png
Preview of the Radial Vignette setup

 

Rendering now, you'll get a nice falloff toward the edges of the projection. Feel free to adjust it as needed by tweaking the Radial Vignette Gradient Ramp of the VRaySoftbox map.

conlusion.png
Preview of the final result

 

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