If your render slows down at the end when using many V-Ray Proxies, the proxies were likely exported without Optimize for Instancing. Re-exporting them with this option enabled resolves the slowdown.
Step-by-step:
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Import the geometry from the V-Ray Proxy object using the Import as Mesh feature.
In 3ds Max: VRayProxy > Proxy params > Import
In Maya: VRay Proxy > Restore the mesh > Create a mesh from this proxy
VRayProxy parameters in 3ds Max Note that when you import the old .vrmesh in Maya, you need to use the "old" VRayProxy to have the "Create mesh from this proxy" option available.
Import V-Ray Proxy menu in Maya 2. After the geometry is imported in the DCC application, export it again to a V-Ray Proxy file with Optimize for Instancing enabled.
In 3ds Max: V-Ray > .vrmesh export
In Maya: V-Ray > Create V-Ray proxy
Verifying whether a .vrmesh is optimized for instancing
A quick way to find out if the Optimize for Instancing option is enabled for a particular .vrmesh file is to use the PLY to .VRmesh converter tool with the -info argument:
ply2vrmesh.exe C:\path\to\file.vrmesh -infoIf the number of voxels is greater than 2, Optimize for Instancing is NOT enabled, and it's possible that this V-Ray Proxy file is causing the slowdown at the render end.