How to get rid of excessive noise?

Subtle high-frequency noise is normal for Corona and other path-tracing renderers, especially at the beginning of the rendering process. But strong noise that won't go away after many passes, or after a long rendering time, may suggest that the rendering engine encountered some problems in your scene setup. You can always use denoising (3ds Max | C4D) to get rid of the noise by smartly blurring it, but it is much better to make sure that there are no mistakes in the render setup, or the scene itself.

 

To efficiently get rid of problematic noise, you need to find out where it comes from. The most common causes of persistent noise include:

 

Wrong material setup:

This is usually manifested by noise visible only in specific parts of the scene (some objects or some materials).

Wrong material setup_Doc_Img_01.jpg


Scene lighting:

Noise is visible in strongly lit areas, on edges of spotlights or shadows, or when light bounces off objects.

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Wrong render settings:

Noise is visible in the whole image or in specific areas, such as direct light or light bouncing off objects.

 

Note: you can easily reset all Corona render settings to their default values - see: How to reset settings to their default values? (3ds Max | C4D)

Wrong render setup_Doc_Img_02.jpg

 

 

Fireflies in corners:

Single bright pixels are visible in corners of the room or on geometry without thickness.

  • See: I can see noise in the corners of my scene! (3ds Max | C4D)

Fireflies in corners_Corner_Noise_Doc_Img_03.jpg

 

 

Noise caused by anti-aliasing or image filtering:

Noise is visible in high-frequency textures or detailed geometry. For information on supersampling in Corona, see: Where are supersampling / antialiasing controls in Corona? (3ds Max | C4D)
  • If you can see sharp or "jagged" edges, especially around lights, windows, or other bright parts of your scene, see: I can see jagged edges! 

jagged_ir1_hc1.jpg

 

 

Noise in the camera effects:
Noise is visible in areas affected by the depth of field or motion blur effects.

  • Depth of field - see: How to enable and control DoF? (3ds Max | C4D)
  • Motion blur - see: How to enable and control motion blur? (3ds Max | C4D)

 

 

Flickering/splotches in animation when using the UHD Cache GI solver:

 

 

Apart from user errors, there are some physically correct phenomena that can also cause a "noise" effect in real life (for example in photography). This includes:

  • Sunlight or other strong light reflected by grass/leaves/small objects, see: I can see bright pixels in the grass!
  • Refraction, especially visible inside small objects.
  • High-frequency textures, especially as bump maps or displacement.
  • Moiré pattern
  • To clamp sample intensity and reduce noise visible in highlights (fireflies), you can use Max Sample Intensity and highlight clamping (3ds Max | C4D).

 

To determine the cause of the noise, it may be sometimes useful to enable material overrides. See: How to create clay renders? (3ds Max | C4D). If the noise is still visible after applying the diffuse grey material to all objects, it indicates that most probably it is not caused by scene materials. 

 

Too much noise may also indicate that the rendering process is abnormally slow. To find out about common causes of performance problems, see: Rays per second too low

 

 

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