How to rotate an HDRI image in Corona for 3ds Max?

When using both the native 3ds Max Bitmap node or Corona Bitmap node, the procedure is identical:

Use "U Offset" value for this.

1 = 360 degrees
0,5 = 180 degrees
0,25 = 90 degrees

You can also use a Rotation [degree] value - these parameters are interdependent.

mceclip0.png


Note: entering full numbers into the U Offset will not introduce any change into the scene, as the HDRI will be always rotated by 360 degrees. Interactive rendering is very useful for determining the desired HDRI rotation.

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