How to create basic materials in Corona for 3ds Max?

This article is intended to guide you through the process of creating basic materials from scratch in 3ds Max. These can be developed further to give you an even more realistic look towards your renders. Please note that the values given below are subject to change and have been used as ''artistic interpretation''. Feel free to play around with these settings to suit your needs. 

 

Additionally, the Corona Physical material does include a list of ''pre-made'' materials that one can use and expand on. These materials can be accessed within the Corona Physical Material by navigating to the “Basic options” tab and selecting the desired material properties from the ''Apply preset'' drop-down menu.

 

Corona_Materials_Image_01.jpg

And with that said, let's make some materials! 

 

Glass - Clear

  • Create a Corona Physical material and set the roughness amount to "0". 
  • Use the default IOR value of 1.5 and set the Refraction Amount to "1".

Corona_Materials_Image_02_Glass_Clear.jpg

Corona_Materials_Image_03_Material_Setup.jpg

Note: For windows or glass found in picture frames, the ''Thin shell (no inside)'' option can be enabled in the Basic Options tab of the Physical material.

Corona_Materials_Image_04_Thin_Shell.jpg

Corona_Materials_Image_05_Material_Setup.jpg

 

Glass - Tinted

  • Create a new Corona Physical material and reduce the roughness amount to "0".
  • Set the Refraction amount value to "1" and leave other settings to default values.
  • Goto the "Volumetric Scattering" section and add color to the Absorption. In this example, the HSV values are 150, 171, and 185.
  • You can Increase or decrease the value of "Distance" in Volumetric Scattering. A smaller distance will make the glass darker and a higher amount will make the glass more clear.

Corona_Materials_Image_06_Glass_Tinted.jpg

Corona_Materials_Image_07_Material_Setup.jpg

 

Water - Clear/Still

  • Create a new Corona Physical material and reduce the roughness amount to 0.
  • Decrease the IOR value to 1.33 for water. A list of IOR values can be found here: IOR List

Corona_Materials_Image_08_Water_clear_or_still.jpg

Corona_Materials_Image_09_Material_Setup.jpg

 

Metal - Chrome

  • Create a Corona Physical material and change the ''Metalness'' mode to "Metal" within the Corona Physical Material.
  • Set the roughness amount to 0. 

Corona_Materials_Image_10_Chrome.jpg

Corona_Materials_Image_11_Material_Setup.jpg

Note: For colored metal such as Brass, Gold, Copper etc, you can change the color of the base layer.

Corona_Materials_Image_12_Brass.jpg

Corona_Materials_Image_13_Material_Setup.jpg

 

Plastic

  • Create a new Corona Physical material and give the base a color of your liking.
  • Reduce the roughness amount to suit the kind of plastic you wish to create. In this case, we used a value of ".4".
  • Set the IOR value to 1.35

Corona_Materials_Image_14_Plastic.jpg

Corona_Materials_Image_15_Material_Setup.jpg

 

Ceramics - Porcelain

  • Create a new Corona Physical material and give the base layer an HSV colour value of 13, 204, 240 (or another to your liking).
  • Reduce the roughness amount to suit the kind of ceramic you wish to create. In this case we used a value of 0.1.
  • Assign a noise map to the bump slot and set bump amount to around 0.2. You can adjust the noise map size or bump amount to suit your scene.

Corona_Materials_Image_16_Ceramics_porcelain.jpg

Corona_Materials_Image_17_Material_Setup.jpg

 

Wax - Candle

  • Create a new Corona Physical material and change the roughness amount to ".3".
  • Give the base layer a color. In this example, the HSV values are 48, 25, and 255.
  • Set the IOR value to 1.3.
  • Set the SSS amount to "1" and change the radius to 5cm (the amount will vary from scene to scene. Working to scale is always recommended).
  • Change the scatter color to a darker version of what was used in the base layer. In this case, the HSV values are 47, 47, and 181.

Corona_Materials_Image_18_Wax.jpg

Corona_Materials_Image_18_Wax_Material_Setup.jpg

 

Wood - Walnut

  • Create a new Corona Physical material and Advanced wood map.
  • Assign an "Advanced wood" map to the base color texture slot of Corona's Physical material. Within the Advance Wood map setting, choose the "3D Walnut - Unfinished" preset to achieve a natural wood appearance. (See settings image below).
  • Leave the IOR value to 1.5.
  • Assign roughness from the "Advanced wood" map to the "Base roughness" slot in Corona Physical material.
  • Assign bump from the "Advanced wood" map to the "Base bump" slot in Corona Physical material.

 

Corona_Materials_Image_20_Wood_Walnut.jpg

Corona_Materials_Image_21_Wood_Walnut_Material_Setup.jpg

Corona_Materials_Image_21_Wood_Walnut_Material_Setup_01.jpg

 

If you are looking for more ''advanced'' materials or a certain type of material, please keep in mind that there is also the Corona Material Library and the Cosmos Browser which come included with the Corona installer for both Cinema 4D and 3ds Max. 

Corona_Materials_Image_22_Material_Library.jpg

Corona_Materials_Image_23_Chaos_Cosmos.jpg

Was this article helpful?
0 out of 0 found this helpful