There is more than one Light Select render element that includes the same light source

There is more than one Light Select render element that includes light object [object]/environment lighting/sunlight. LightMix result might come out too bright because of this. The render elements are [list].

v12_light_Select.png


This message appears if a single light source (a light object, mesh with Corona Light mtl, environment light, or sunlight) is assigned to multiple CShading_LightSelect render elements at the same time.

Assigning a light source to a LightSelect render element is required to make it possible to adjust that light source's intensity and color through LightMix. Having some lights in the scene which are not assigned to any LightSelect element is not an error - in such case the rendered image will come out correct, although you will not be able to alter those unassigned lights in LightMix. But if a light is duplicated (assigned to more than one LightSelect element at a time), then it results in incorrect (too bright) LightMix output.

Solutions:


Either:

  1. Use the "Setup LightMix Elements" button in Render Setup > Scene> Setup Lightmix to automatically create LightMix elements based on all scene light groups (this will automatically get rid of any duplicates): 


    "Setup LightMix" button

Or:

  • Make sure that each light is assigned to one CShading_LightSelect element only by reviewing them manually in the Render Elements list.


Example:

The 4th wall light (counting from left to right) was added to two LightSelect elements (named "Wall light 4" and "Wall light 4 (duplicate)") to demonstrate the issue.
 
Note that the 4th light's intensity is doubled when compared to the other lights, although all light objects' intensities were set to the same value: 

 




Removing the "Wall light 4 (duplicate)" LightSelect element fixes the issue and now all of the lights have the same intensity as expected:

duplicate2.jpg
 
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