Dirt / worn-off effect
To create "dirt" or "worn off" effect on the edges of an object, use CoronaAO map. You can also use it with "Invert" option to calculate ambient occlusion from the other side of the object's normals.
Corona AO map with "invert" option creates dirt effect on hard edges of objects:
Material setup:
Ambient Occlusion as a shading effect
For realistic scenes, do not use CoronaAO map to emphasize shading. Shadows in the corners of rooms or concave parts of geometry will be correctly handled by the rendering engine without any additional tweaks.
Ambient Occlusion added to the material. Additional darkness makes the rendering look artificial and non-realistic. It is unnecessary unless the corners of the room are dirty.
Albedo render element showing additional darkness of corners:
Note: you can also use "Rounded corners" effect to simulate chamfered edges of objects - see: How to use rounded corners?