How can I add dirt / worn off effect to my objects in Corona for 3ds Max?

Dirt / worn-off effect

To create "dirt" or "worn off" effect on the edges of an object, use CoronaAO map. You can also use it with "Invert" option to calculate ambient occlusion from the other side of the object's normals.

 

Corona AO map with "invert" option creates dirt effect on hard edges of objects:

ao_worn.jpg

 

Material setup:

mceclip0.png

 

Ambient Occlusion as a shading effect

For realistic scenes, do not use CoronaAO map to emphasize shading. Shadows in the corners of rooms or concave parts of geometry will be correctly handled by the rendering engine without any additional tweaks.

 

Ambient Occlusion added to the material. Additional darkness makes the rendering look artificial and non-realistic. It is unnecessary unless the corners of the room are dirty.

AO_Corona10HF1.jpg

 

Albedo render element showing additional darkness of corners:

AO_Albedo_Corona10HF1.jpg

Note: you can also use "Rounded corners" effect to simulate chamfered edges of objects - see: How to use rounded corners?

 

 

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