How to create clay renders in Corona for 3ds Max?

To create clay renders in Corona use the "Mtl. override" option.

It can be found in Render Setup > Scene > General Settings > Render overrides:

 

Corona_9_Mat_Override_5.jpg

 

Note: by default, the material used as the override will be assigned to all objects in your scene including window glasses and light emitters. To prevent this, use the Preserve... button or the "0 objects excluded" button and pick objects that you do not wish to assign the override material to:

 

"Preserve..." dialog:

mceclip0.png

 

"Exclude/Include" dialog:

clay-exclude.png

 

The material used as the override can be very simple:

Clay_Material.jpg

 

Examples

1. Original scene:

 

studio1.jpg

 

 

2. Override material is used for all objects in the scene:

clay-all.jpg

 

3. Two torus knot objects are excluded from the material override:

clay-excludes.jpg

 

 

4. Clay renders are sometimes useful for investigating rendering issues such as persistent noise. Window glass and portals were excluded from overrides to let the light into the room:

clay-interior.jpg

 

Starting with Corona 9, there are three new options available in the Preserve dialog:

  • Preserve Slicer Material
  • Preserve Bump
  • Preserve Opacity

Preserve Slicer Material - When enabled, the effects of any Slicer Material(s) will be preserved. The objects will be rendered sliced and the sliced area will have materials according to the Slicer Material parameters. 

Example 1: In this scene, we are using a Corona Physical material to create clay material and use it in Material Override. Also, to make the interior visible we are using a simple box as slicer mesh with Corona Slicer material. To avoid Material Override affecting the Slicer mesh we enable the Preserve Slicer Material option.

 

Scene Setup:
Corona_Material_Override_Example_1_SceneSetup_1.jpg

 

mceclip1.png

 

Material Setup:

Corona_Material_Override_Example_1_MatSetup_1.jpg

 

Render:
Corona_Material_Override_Example_1_Render_1.jpg


Preserve bump - When enabled, the bump effects of all materials in the scene will be preserved. All the objects will have the bump effect in the render according to the bump map assigned in their materials.
Example 2: In this scene, we are using a Corona Physical material to create clay material and use it in Material Override. To keep some bump details in the scene we used the Preserve Bump option.

 

Scene Setup:

Corona_Material_Override_Example_2_SceneSetup_1.jpg

 

mceclip2.png

 

Material Setup:

Corona_Material_Override_Example_2_MatSetup_1.jpg

 

Render:

Corona_Material_Override_Example_2_Render_1.jpg

 

Preserve opacity - When enabled, the opacity effects of all materials in the scene will be preserved. All the objects will have the opacity in the render according to the opacity map or value assigned in their materials.

Example 3: In this scene, we are using a Corona Physical material to create clay material and use it in Material Override. To keep plant leaves opacity in the scene we used the Preserve Opacity option.

 

Scene Setup:
Corona_Material_Override_Example_3_SceneSetup_1.jpg

 

mceclip3.png

 

Material Setup:

Corona_Material_Override_Example_3_MatSetup_1.jpg

 

Render:
Corona_Material_Override_Example_3_Render_1.jpg

 

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