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How to set up an HDRI environment in Corona for C4D?

 

To use a custom HDR image as an environment in your scene (for direct visibility and lighting):

 

  • Add a Corona Sky object to your scene (Corona > Corona Sky):

sky.jpg

 

  • Select the Sky object and change the "Type" to Shader/HDRI:

hdri.jpg

 

  • Load the HDRI of your choice into the shader slot of the Corona Sky object:

shader.jpg

 

  • A low-resolution preview should be visible in the viewport display: 
lowres.jpg

 

  • The viewport resolution can be increased from "Default" to a higher resolution you're happy working with:
highres.jpg

 

  • To make the environment visible only to specific ray types (direct visibility, GI, reflections, refraction), you can add Corona Compositing tag to the Corona Sky object (Tags > Corona Tags > Corona Compositing):

tags.jpg

06_SetupHDRIEnv_CoronaCompositingTag.png

 

  • Alternatively, visibility options can also be found within the Corona Sky object itself:

vis.jpg

 

 

Per-Camera Environment Overrides

You can override the environment map(s) per-camera:

camera1.jpg camera2.jpg
c4d-overrides1.png c4d-overrides2.png

 

The above examples come from a single scene. Left - a camera using a forest HDRI as the scene environment with a reflection override enabled so that there are no tree reflections in the water. Right - another camera using a daylight HDRI as the scene environment and an evening HDRI as the reflection override.   

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