How to use Bloom and Glare? - C4D

In Corona, all post-processing options, including Bloom and glare, can be adjusted in real-time during and after rendering. This applies to both regular and interactive rendering.

Bloom and Glare can be controlled in the same places as scene exposure:

  • In Render Settings > Camera / Exposure / Tone mapping
  • In C4D Picture Viewer > Corona > Post process...
  • In Corona VFB > Post tab
  • In current camera > Corona Camera Tag

bloom00.jpg

 

 

 

Bloom
Bloom creates a large, soft glow around bright areas in the image, ideal for adding softness to windows as an example or giving a soft glow around a candle flame. Hue Power and Shift let you adjust the hue of the effect rather than have it purely depends on the color of the light source.

01_HowToUseBloomAndGlare_Sample_A_ByG-OFF.jpg

Bloom and glare disabled - click to enlarge

 

 

02_HowToUseBloomAndGlare_Sample_A_Bloom-ON.jpg

Bloom enabled - click to enlarge

 

 

Glare
Glare creates a sharper, more focused glow with rays from bright areas in the image. This is ideal for creating a “starburst” effect around bright highlights on cars, from bright light sources, on gemstones, etc. The Hue Power and Shift parameters affect Glare in the same way as Bloom.

 

03_HowToUseBloomAndGlare_Sample_A_ByG-OFF.jpg

Bloom and glare disabled - click to enlarge

 

04_HowToUseBloomAndGlare_Sample_A_Glare-ON.jpg

Glare enabled - click to enlarge

 

 

 

Bloom and Glare

Various examples of Bloom and glare used together:

05_HowToUseBloomAndGlare_Sample_B.jpg

 

06_HowToUseBloomAndGlare_Sample_C.jpg 

07_HowToUseBloomAndGlare_Sample_D.jpg

 

08_HowToUseBloomAndGlare_Sample_E.jpg 

 

 

Bloom and Glare with Multi-Pass

To enable Bloom and Glare on multipass elements such as the LightMix, ensure that the Bloom and Glare options are checked for that multipass element:

09_HowToUseBloomAndGlare_Multipass_Setup.png

 

 

Available Passes


Bloom and Glare Pass Types

 

Bloom and Glare can be saved into a dedicated pass type - BloomGlare:

 

10_HowToUseBloomAndGlare_ByG_RenderPass.png

 

This multi-pass BloomGlare pass can be applied on top of an image without Bloom and Glare using the Add operation or can be used to mask some Bloom and Glare areas, change their colors, etc. 

 

 

Other Pass Types

 

VirtualBeauty and LightMix pass types can be created and saved with or without Bloom and Glare effects applied. It is also possible to toggle Bloom only or glare only using the checkboxes in the VirtualBeautyLightMix, and BloomGlare multi-pass settings:

vbeauty1.jpg

 

 

 

Bloom and Glare and DOF


While the Bloom and Glare effect features some photographic settings (such as aperture) and is dependent on lens properties in real life, in Corona, it is currently completely separated from other camera and lens effects such as depth of field and motion blur. Bloom and glare will simply affect all pixels in the image which are bright enough, and changing photographic parameters such as aperture shape or blade count will not affect them in any way (e.g., using depth of field with blade count set to 5 will not automatically produce glare with 5 streaks).

 

Depth of field enabled with Blade count set to 6 in the Corona Camera's properties. This produces hexagon-shaped bokeh, as expected. Bloom and Blare effects are disabled: 

12_HowToUseBloomAndGlare_ByG-DOF.png

 

 

The same image with Bloom and Glare enabled. In this case, Sides is set to 6, which produces glare with 6 streaks, which is expected: 

bloom1.jpg

 

 

The same image again, with Bloom and Glare enabled and Sides set to 4. This produces glare with 4 streaks, which is not expected since, in real life, the number of glare streaks is dependent on the number of aperture blades:

bloom2.jpg

 

 

 

 

Bloom and Glare and Realism


Bloom and glare are effects that happen in real life due to the imperfections of camera lenses and sensors, so they often appear in real-life photos. Remember that enabling them will usually increase the realism of your renders. On the other hand, the effect should not be exaggerated, and Bloom and Glare should remain subtle.

 

Image with Bloom and Glare disabled:

15_HowToUseBloomAndGlare_Interior_ByG-OFF.png

 

 

 

The same image with Bloom and Glare enabled:

16_HowToUseBloomAndGlare_Interior_ByG-ON.png

 

Note how the scene realism is boosted, not only by adding the strong glare around the sun but also thanks to the subtle glow around the ceiling lamps. 

 

 

 

Fixing jagged edges


Bloom and Glare, in addition to increasing scene realism, can be used to improve the appearance of "jagged edges" (edges with hard pixels visible in high-contrast areas). For more information, see: I can see jagged edges in my rendering!

 

 

 

Examples


Size

Default size (30):

17_HowToUseBloomAndGlare_Example_A_Size_A.png

 

 

Reduced size (10):

18_HowToUseBloomAndGlare_Example_A_Size_B.png

 

 

Increased size (60):

19_HowToUseBloomAndGlare_Example_A_Size_C.png

 

 

 

Bloom intensity:

Default bloom intensity (1):

20_HowToUseBloomAndGlare_Example_A_BloomIntensity_A.png

 

 

Reduced bloom intensity (0.5):

21_HowToUseBloomAndGlare_Example_A_BloomIntensity_B.png

 

 

Increased bloom intensity (5):

22_HowToUseBloomAndGlare_Example_A_BloomIntensity_C.png

 

 

 

Glare intensity

Default glare intensity (1):

23_HowToUseBloomAndGlare_Example_A_GlareIntensity_A.png

 

 

Reduced glare intensity (0.5):

24_HowToUseBloomAndGlare_Example_A_GlareIntensity_B.png

 

 

Increased glare intensity (5):

25_HowToUseBloomAndGlare_Example_A_GlareIntensity_C.png

 

 

 

Bloom and Glare Threshold

The Bloom and Glare effect is applied to the brightest pixels in the rendered image. The Threshold setting controls the minimum brightness, which is considered for the Bloom and Glare effect. Increasing the threshold will apply Bloom and Glare only to the brighter pixels. Reducing it will allow the Bloom and Glare effect to be applied to less bright pixels. 

 

Default threshold value (1):

26_HowToUseBloomAndGlare_Example_A_Treshold_A.png

 

 

Reduced threshold (0.01):

27_HowToUseBloomAndGlare_Example_A_Treshold_B.png

 

 

Increased threshold (10):

28_HowToUseBloomAndGlare_Example_A_Treshold_C.png

 

 

 

Color intensity

Color intensity controls how saturated the Bloom and Glare effect is. Higher values mean higher saturation. 

 

Default color intensity (0.3):

29_HowToUseBloomAndGlare_Example_A_ColorIntensity_A.png

 

 

Reduced color intensity (0):

30_HowToUseBloomAndGlare_Example_A_ColorIntensity_B.png

 

 

 

Increased color intensity (1):

31_HowToUseBloomAndGlare_Example_A_ColorIntensity_C.png

 

 

 

Color shift

Color shift changes the hue of the coloring added to the Bloom and Glare effect. 

 

Default color intensity and color shift:

32_HowToUseBloomAndGlare_Example_A_ColorShift_A.png

 

 

Color intensity 1, color shift 0.25:

33_HowToUseBloomAndGlare_Example_A_ColorShift_B.png

 

 

Color intensity 1, color shift 0.5:

34_HowToUseBloomAndGlare_Example_A_ColorShift_C.png

 

 

Color intensity 1, color shift 0.75:

35_HowToUseBloomAndGlare_Example_A_ColorShift_D.png

 

 

 

Streak count

Streak count defines the number of streaks for the glare effect. 

 

Streak count 3 (default value) produces 3 "lines" in the glare effect, which results in 6 streaks in total:

36_HowToUseBloomAndGlare_Example_A_StreakCount_A.png

 

 

Streak count reduced to 2 (minimum value):

37_HowToUseBloomAndGlare_Example_A_StreakCount_B.png

 

 

Streak count increased to 4:

38_HowToUseBloomAndGlare_Example_A_StreakCount_C.png

 

 

Streak count increased to 8 results in a more "sun-like" appearance of the glare effect:

39_HowToUseBloomAndGlare_Example_A_StreakCount_D.png

 

 

 

Rotation

Rotation of the glare effect in degrees.

 

Rotation set to 15 (default value): 

40_HowToUseBloomAndGlare_Example_A_Rotation_A.png

 

 

Rotation reduced to 0 results in a more symmetrical glare effect:

41_HowToUseBloomAndGlare_Example_A_Rotation_B.png

 

 

Rotation increased to 90:

42_HowToUseBloomAndGlare_Example_A_Rotation_C.png

 

 

 

Streak blur

Streak blur decides whether the glare streaks should be sharper or more blurry.

 

Streak blur set to 0.2 (default value):

43_HowToUseBloomAndGlare_Example_A_StreakBlur_A.png

 

 

Streak blur reduced to 0:

44_HowToUseBloomAndGlare_Example_A_StreakBlur_B.png

 

 

Streak blur increased to 0.5:

45_HowToUseBloomAndGlare_Example_A_StreakBlur_C.png

 

 

Streak blur increased to 1 (maximum value):

46_HowToUseBloomAndGlare_Example_A_StreakBlur_D.png

 

 

 

Custom aperture and the Aperture Editor

Starting with Corona Renderer 6, it is now possible to enable advanced Bloom and Glare effects through the Aperture Editor. Simply enable the "Custom aperture" checkbox and then click on the "Editor..." button. This will launch an editor which can be used to fine-tune advanced Bloom and Glare options:

bloom3.jpg

 

Since there is a large number of settings in the Aperture Editor, usually some trial and error is required to get the desired effects. Below are examples of using various options:

 

"Sides" checkbox disabled - this results in the aperture being circle-shaped, rather than polygonal, and thus removes the streaks making the glare effect uniform and similar to the bloom effect:

48_HowToUseBloomAndGlare_CustomAperture_Sides_A.png

 

 

Occlusion set to 0.2 - occlusion makes the aperture shape stretched vertically or horizontally, thus reducing some of the glare effect streaks:

49_HowToUseBloomAndGlare_CustomAperture_Occlusion_A.png

 

 

Occlusion set to 0.92 - increasing the occlusion to high values will result in the glare effect being stretched in one direction:

50_HowToUseBloomAndGlare_CustomAperture_Occlusion_B.png

 

 

Peripheral grating (default values) - enabling the peripheral grating option adds a halo effect to Bloom and Glare:

51_HowToUseBloomAndGlare_CustomAperture_PeripheralGrating_A.png

 

 

Peripheral grating length set to 1 - increasing the length value makes the colorful rainbow effect stronger: 

52_HowToUseBloomAndGlare_CustomAperture_PeripheralGrating_B.png

 

 

Lens scratching - enabling this effect modifies the existing glare shape by either adding more streaks or stretching the effect in one direction:

53_HowToUseBloomAndGlare_CustomAperture_LensScratching_A.png

 

 

Lens dust - this effect simulates dust particles on the lens surface:

54_HowToUseBloomAndGlare_CustomAperture_LensDust_A.png

 

 

 

Below are four examples of various Aperture Editor settings which help to produce different "looks" of the same image:

bloom4.jpg

 

 

bloom5.jpg

 

 

bloom6.jpg

 

 

bloom7.jpg

 

 

 

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