How to use Chaos Scatter with Corona for 3ds Max?
One of the features of Corona 8 is the new Chaos Scatter. It lets you quickly and efficiently scatter a large number of objects over one or multiple surfaces, splines, or volumes. Chaos Scatter is like Corona Scatter on steroids, which it replaces completely. Its major new features include:
- A library of ready to use presets available in Chaos Cosmos
- Ability to edit individual instances
- Slope limiting for the scattered instances (no trees growing out of cliffs!)
- Including/excluding scattering areas using splines (closed or open)
- Surface color map (coloring scattered instances based on pattern textures on rugs, etc.)
- Limiting scattering only inside camera field of view (camera clipping)
- Better viewport display
- and more...
Note: if you are using Corona 8 or newer and you open a scene made with Corona 7 or older, any legacy Corona Scatters in that scene will be automatically converted to Chaos Scatters. Because of multiple improvements in Chaos Scatter, and changes in the way it works, the rendered results may differ between the older and the newer version of the scene.
We are constantly developing Chaos Scatter! For our future plans, please see Scatter Tentative Road Map - 3ds Max
Because Chaos Scatter is a versatile tool and an extensive guide is required to showcase all of its capabilities, we have divided our guide into several articles:
- Getting Started
- Advanced Features
- Using Chaos Scatter with Other Features of Corona
- Performance and Troubleshooting
Chaos Scatter Gallery