Note: you are viewing an article in the Chaos Help Center. If you are interested in the technical documentation of Chaos Scatter, please see: Chaos Scatter at the Chaos Documentation Portal.
One of the features of Corona is the new Chaos Scatter. It lets you quickly and efficiently scatter a large number of objects over one or multiple surfaces, splines, or volumes. Its major features include:
- A library of ready-to-use presets available in Chaos Cosmos
- Ability to edit individual instances
- Slope and altitude limiting for the scattered instances (no trees growing out of cliffs!)
- Edge trimming (removing any object parts which stick outside of the defined area)
- Including/excluding scattering areas using splines (closed or open)
- Surface color map (coloring scattered instances based on pattern textures on rugs, etc.)
- Limiting scattering only inside camera field of view (camera clipping)
- Better viewport display
- and more...
Note: if you are using Corona 8 or newer and you open a scene made with Corona 7 or older, any legacy Corona Scatters in that scene will be automatically converted to Chaos Scatters. Because of multiple improvements in Chaos Scatter and changes in the way it works, the rendered results may differ between the older and the newer version of the scene.
We are constantly developing Chaos Scatter! For our future plans, please see Scatter Tentative Road Map - 3ds Max
Because Chaos Scatter is a versatile tool and an extensive guide is required to showcase all of its capabilities, we have divided our guide into several articles:
- Getting Started
- Advanced Features
- Using Chaos Scatter with Other Features of Corona
- Performance and Troubleshooting
Chaos Scatter Gallery