How to use Corona Sky Clouds - 3ds Max

Procedural clouds were added to the Corona Sky in Corona 9. 

 

See also: Corona Sky Map at the Chaos Documentation Portal

 

To enable them, simply add a Corona Sky map as the scene environment and in its settings you will see the "Clouds parameters" rollout: 

CoronsSkySettings_1.jpg

 

Here is what the Corona Sky map looks like with default Clouds parameters: 

ViewportPreviewRender.jpg
3ds Max viewport preview (left) and actual render (right). Note that the viewport preview is quite accurate. 

 

Let's add Corona Sun now:

SunPreviewRender.jpg
As we can see, the Clouds now get illuminated according to the sun.

 

If we lower the Sun closer to the horizon, we will see that the Clouds get illuminated with orange-red colors, like during a sunset:

SunLowPreviewRender.jpg

 

Another Sun position:

SunLow2PreviewRender.jpg

 

If you set Corona Sun color to direct input - clouds will be colored based on the sun's color:

Screenshot_2.jpg

Cloud parameters

"Amount" controls how much the clouds cover the sky:

Amount1-0.jpg

Amount: 1.0

 

Amount0-5_Cirrus0-5.jpg

Amount: 0.5

 

Amount0-0.jpg

Amount: 0.0

 

Note that besides the main clouds there are also higher clouds - Cirrus. Their amount it controlled by the "Cirrus amount":

Cirrus1-0.jpg

Cirrus amount: 1.0

 

Having both "Amount" and "Cirrus amount" set to 0.0 will result in completely cloudless sky:

Cirrus0-0.jpg

Cirrus amount: 0.0

 

 

"Variety" changes the blend amount of different type of clouds. Think of it as "Seed" parameter for Clouds' shape:

Variety_0_0-5.jpg

Variety: 0.0 vs Variety: 0.5

 

Variety_0-5_1.jpg

Variety: 0.5 vs Variety: 1.0

 

Phase controls the minor cavities in the Clouds simulating their change over time. It is best used in combination with "Offset X" and "Offset Y" parameters to simulate clouds movement over time:

 

Phase0vs0-1.jpg

Phase: 0.0 vs Phase: 0.1

 

Phase0-1vs0-2.jpg

Phase: 0.1 vs Phase: 0.2

 

Density scaling – Available in Corona 12 and newer. Lower values make clouds more transparent, while higher values create darker, thicker clouds with a pronounced silver lining effect.

density-scaling01.jpg

Density scaling 0.1

density-scaling1.jpg

Density scaling 1.0

density-scaling10.jpg

Density scaling 10.0

 

Seed randomly generates new clouds with the given settings.

 

 

Clouds position

"Altitude" controls how high above the ground the clouds are: 

Altitudes.jpg

Altitude: 500m vs Altitude: 1300m

 

"Height" controls how vertically stretched the clouds are:

Heights.jpg

Height: 300m vs Height 1000m

 

"Offset X" and Offset Y" parameters move the clouds in world X and Y axes in meters. These in combination with "Phase" parameter can simulate the cloud movement:

CloudsAnimation.gif

 

In Corona Sun parameters an additional option is available for generating shadows from clouds:

Shadows.jpg

 

This adds approximate shadows from clouds to the ground:  

Shadows_OFFvsON.jpg

Cloud shadows OFF vs Cloud shadows ON

 

Contrails

Plane count controls how many plane traces in total are in sky. You may need to increase it to see contrails in a specific camera view or offset them accordingly.

plane10vs40.jpg
Plane count: 10 vs Plane Count: 40
for a specific view

 

Strength controls the opacity of contrails

strength03vs10.jpg
Strength: 0.3 vs Strength: 1.0

 

Distortion controls the distortion amount in contrails

distort00vs10.jpg
Distortion: 0.0 vs Distortion: 1.0

 

Time offsets the planes on contrail path

Time00vs05.jpg
Time: 0.0 vs Time: 0.5

 

Offset parameters offsets the contrails relative to the clouds, just like in Main and Cirrus clouds.

 

See also: Corona Sky Map at the Chaos Documentation Portal

 

 

 

 

 

 

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