Note: you are viewing an article in the Chaos Help Center. If you are interested in the technical documentation of Corona Interactive Rendering, please see Corona Interactive Rendering at the Chaos Documentation Portal.
Note: Starting from Corona 12, the new VFB 2.0 is the new default VFB in Corona, featuring an updated interface with improved user experience. For a complete overview, refer to the official documentation.
What is Interactive Rendering?
Interactive Rendering (IR for short) automatically updates the rendered image in real time as you make changes in your scene. It is a great aid in modifying and transforming objects, tweaking and creating materials, adjusting the environment, lights, cameras, and virtually any part of the rendered scene. All of this can be done while rendering, without any kind of limitations. There is no need to manually restart or update the rendering, as it happens automatically usually within less than a second. It runs completely on the CPU, so it has no limitations and does not require any special hardware.
Any kind of rendering in Corona, including interactive rendering, is purely CPU-based.
See also: Corona Interactive Rendering at the Chaos Documentation Portal
Are there any differences between regular and interactive rendering?
In Corona, Production Rendering and Interactive Rendering are handled by the same engine. In fact, Production Rendering is exactly the same as Interactive Rendering, only with scene updates disabled. The outputs of IR and final rendering are not visually different, as they are both capable of producing exactly the same effects, support the same features, and even use the same GI solvers. IR, just like regular rendering, will react to exposure controls and other post-processing effects in real-time. There are only minor differences:
- When rendering, IR gives immediate response, while regular rendering provides better quality in the long run. This means that Interactive Rendering should not be used for final rendering.
- Internally, IR uses slightly different render settings than regular rendering (for example lowered GI vs. AA balance). This is done to achieve the best responsiveness possible, and does not affect the image quality or appearance in any way.
- By default, IR does not use all CPU threads, so it is slightly slower in the long run than regular rendering. This is to allow for viewport navigation and other background activities to run smoother. This can be changed in Render Setup > System > System Settings > Interactive rendering > # threads override. The default value of -1 means that all available CPU threads except for one will be used for IR.
How to use Interactive Rendering?
Note: Interactive Rendering in Corona cannot be enabled using the 3ds Max "Active Shade" option!
There are two Interactive Rendering modes in Corona :
1. Docked in viewport
To enable it, right-click on the name of a viewport of your choice (for example [top], [left] or [perspective]) and select Extended Viewports > Corona Interactive:
This will set your current viewport as an Interactive Rendering window:
To start rendering, simply left-click anywhere inside that window. You can resize your interactive window by resizing the viewport layout.
To stop Interactive Rendering in the viewport:
Click on the "Switch viewport" button in the top-right corner and select another view:
Or right-click anywhere in the window and select "Stop":
Note 1: you can also press "V" in the interactive rendering viewport to bring up the "Switch view" menu, just like in any other viewport.
Note 2: you can also press "C" to copy the content of Interactive Window into the 3ds Max VFB - this is useful for example when you want to save the image rendered in the Interactive Window:
2. Undocked (floating window)
To enable it, go to Render Setup > Scene > General Settings and press the "Start interactive" button. This will open the Corona VFB with Interactive Rendering running. To resize it, simply resize the VFB window - Interactive Rendering window is independent from output size specified in render setup, but its proportions are locked based on that.
To stop rendering, simply close the VFB or use the Stop button:
Locking Corona Interactive Rendering Resolution in the VFB
From Corona 12 onward, you can lock the rendering resolution for interactive rendering in the VFB from Render Settings > Performance > Interactive Rendering > Locked Resolution:
This feature helps maintain a consistent resolution during interactive rendering in Corona VFB, making it easier to see changes in your scene without the resolution adjusting automatically.
Denoising during Interactive Rendering
In Corona 10 and older versions, denoising during Interactive Rendering can be toggled from
Render Settings > Performance > Interactive Rendering > Denoising During Rendering
Interactive Rendering denoising toggle in Corona 11 and older
This will use NVIDIA GPU AI denoiser to denoise the render. In Corona 11 Intel CPU / GPU AI denoiser (more accurate but slower) was added as an option for interactive denoising. Since Corona 11, the preferred interactive denoiser can be selected in a roll-down menu at the same place:
Interactive Rendering denoising drop-down in Corona 11 and newer
Learn more about the different types of denoisers here.
IR Subsampling and Dissolve with Previous Image Options
In Corona 6, we introduced an alternative way of rendering the initial interactive rendering passes. You can now choose between IR subsampling (the initial passes render faster because they are are pixelated - the number of pixelated passes is determined by the IR subsampling value) or dissolving (the initial pass gradually appears on top of the current content of the VFB). You can also disable both IR subsampling and dissolving, however this will result in lower overall IR responsiveness.
These settings can be found in Render Setup > System > System Settings > Interactive rendering in Corona Renderer 6 and newer:
Note: currently enabling both the IR subsampling and dissolving will have almost no effect and the result will be almost the same as when only subsampling is used. It is advised to use either one or the other (set subsampling to more than 0 and disable dissolving, or set subsampling to 0 and enable dissolving).
Troubleshooting
1. Interactive rendering changes viewing angle each time I pick another viewport!
To lock interactive rendering to specific viewport, so that it does not change when you switch to another viewport, go to Render Setup and with the viewport of your choice selected, press the small lock button at the top of the window. If the lock icon was already enabled, you may need to disable it, select another viewport, and enable it again.
Note: this will not lock IR to your currently selected camera, so if you switch to another camera or perspective view within one viewport, IR will update anyway. This only locks IR to a single viewport.
2. IR is rendering black screen only!
This could mean there is no light in your scene. Make sure you have added at least one light source.
3. How to optimize CPU usage when using interactive rendering?
Interactive rendering, just like regular rendering, fully utilizes the available computing power. Because of that it may sometimes result in increased heating and CPU fan noise. To reduce these, you can use:
- The # threads override option in Render Setup > System > System Settings > Interactive rendering.
The default value of -1 means that all available CPU threads except for one will be used for IR.
-
"Max passes" option in Render Setup > Performance > Performance Settings > Interactive rendering.
It limits the number of passes rendered in the interactive mode.
4. Interactive rendering is blurry or pixelated!
See this guide: Rendering has low quality!
See also: Corona Interactive Rendering at the Chaos Documentation Portal.