How to use the Corona Scatter (Corona 7 and older) - 3ds Max?

Note: This guide only applies to Corona 7 and older. Starting with Corona 8 and newer, the legacy Corona Scatter has been replaced with the new, more powerful Chaos Scatter. For information what it is, what are its features, and how to use it, see:

3ds Max - How to use Chaos Scatter with Corona for 3ds Max?

Cinema 4D -How to use Chaos Scatter with Corona for Cinema 4D?



Tutorial: Corona Scatter Foliage


Corona Scatter Carpet tutorial

 

 

CScatter is Corona's dedicated scattering system. It can be used to efficiently produce effects like grass, hair, forests, carpets. CScatter can be used in combination with CProxy objects.

 

To scatter objects:

1. Go to Create > Geometry > Corona and create CScatter anywhere in your scene

2. Pick distribution object or objects 

3. Pick instanced (scattered) objects

4. Adjust parameters

 

In CScatter, you can use density and scale maps for scattered objects. 

 

Note: creating large amounts of instanced objects may have impact on viewport performance. It is advised to decrease the amount of displayed objects under "Display" rollout in CScatter parameters.

 

Examples

1. Carpet created using CScatter object:

 

a2.jpg

 

Strand objects:

obj1.jpg

 

2. More detailed geometry was used for carpet's strands:

b2.jpg

 

Strand objects:

obj2.jpg

 

3. Grass created using CScatter:

b05.jpg

 

4. Forest created using CScatter with procedural noise as density and scale map:

forest1.jpg

 

Note: This guide only applies to Corona 7 and older. Starting with Corona 8 and newer, the legacy Corona Scatter has been replaced with the new, more powerful Chaos Scatter. For information what it is, what are its features, and how to use it, see:

3ds Max -How to use Chaos Scatter with Corona for 3ds Max?

Cinema 4D -How to use Chaos Scatter with Corona for Cinema 4D?

 

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