Note: This guide only applies to Corona 7 and older. Starting with Corona 8 and newer, the legacy Corona Scatter has been replaced with the new, more powerful Chaos Scatter. For information what it is, what are its features, and how to use it, see:
3ds Max - How to use Chaos Scatter with Corona for 3ds Max?
Cinema 4D -How to use Chaos Scatter with Corona for Cinema 4D?
Tutorial: Corona Scatter Foliage
Corona Scatter Carpet tutorial
CScatter is Corona's dedicated scattering system. It can be used to efficiently produce effects like grass, hair, forests, carpets. CScatter can be used in combination with CProxy objects.
To scatter objects:
1. Go to Create > Geometry > Corona and create CScatter anywhere in your scene
2. Pick distribution object or objects
3. Pick instanced (scattered) objects
4. Adjust parameters
In CScatter, you can use density and scale maps for scattered objects.
Note: creating large amounts of instanced objects may have impact on viewport performance. It is advised to decrease the amount of displayed objects under "Display" rollout in CScatter parameters.
Examples
1. Carpet created using CScatter object:
Strand objects:
2. More detailed geometry was used for carpet's strands:
Strand objects:
3. Grass created using CScatter:
4. Forest created using CScatter with procedural noise as density and scale map:
Note: This guide only applies to Corona 7 and older. Starting with Corona 8 and newer, the legacy Corona Scatter has been replaced with the new, more powerful Chaos Scatter. For information what it is, what are its features, and how to use it, see:
3ds Max -How to use Chaos Scatter with Corona for 3ds Max?
Cinema 4D -How to use Chaos Scatter with Corona for Cinema 4D?