How to use Chaos Scatter with Corona for Cinema 4D?
Note: you are viewing an article in the Chaos Help Center. If you are interested in the technical documentation of Chaos Scatter, please see: Chaos Scatter at the Chaos Documentation Portal.
Feature spotlight:
How-to tutorial:
One of the features of Corona is the new Chaos Scatter. It lets you quickly and efficiently scatter a large number of objects over one or multiple surfaces, splines, or volumes. Its major features include:
- A library of ready-to-use presets available in Chaos Cosmos
- Slope and altitude limiting for the scattered instances (no trees growing out of cliffs!)
- Edge trimming (removing any object parts which stick outside of the defined area)
- Including/excluding scattering areas using splines (closed or open)
- Surface color map (coloring scattered instances based on pattern textures on rugs, etc.)
- Limiting scattering only inside camera field of view (camera clipping)
- Better viewport display
- and more...
We are constantly developing Chaos Scatter! For our future plans, please see Corona Tentative Road Map - Cinema 4D
Because Chaos Scatter is a versatile tool and an extensive guide is required to showcase all of its capabilities, we have divided our guide into several articles:
- FAQ
- Getting Started
- Advanced Features
- Using Chaos Scatter with Other Features of Corona
- Performance and Troubleshooting
Chaos Scatter Gallery