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How to use Chaos Scatter with Corona for Cinema 4D?

How to use Chaos Scatter with Corona for Cinema 4D?

 

Note: you are viewing an article in the Chaos Help Center. If you are interested in the technical documentation of Chaos Scatter, please see: Chaos Scatter at the Chaos Documentation Portal.

 

Feature spotlight:

 

 
How-to tutorial:
 
 
 
One of the features of Corona is the new Chaos Scatter. It lets you quickly and efficiently scatter a large number of objects over one or multiple surfaces, splines, or volumes. Its major features include:
  • A library of ready-to-use presets available in Chaos Cosmos
  • Slope and altitude limiting for the scattered instances (no trees growing out of cliffs!)
  • Edge trimming (removing any object parts which stick outside of the defined area)
  • Including/excluding scattering areas using splines (closed or open)
  • Surface color map (coloring scattered instances based on pattern textures on rugs, etc.)
  • Limiting scattering only inside camera field of view (camera clipping)
  • Better viewport display
  • and more...
 
We are constantly developing Chaos Scatter! For our future plans, please see Corona Tentative Road Map - Cinema 4D
 

Because Chaos Scatter is a versatile tool and an extensive guide is required to showcase all of its capabilities, we have divided our guide into several articles: 

 

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