How to use Chaos Scatter with Corona for Cinema 4D - Using with Other Features

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This is "Using Chaos Scatter with Other Features of Corona". It is a part of a larger collection of articles: 

 

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Using Chaos Scatter with Corona Decals

Corona Decals can be scattered on one or more surfaces using Chaos Scatter. This is useful for adding scene details such as graffiti, stickers, puddles of water, etc. 

 

In this example, Corona Decal objects are scattered on a stone wall. The decal material is using a diffuse texture and an opacity texture:  

00_ChaosScatter_E_Decals_Example_A.png

 

01_ChaosScatter_E_Decals_Example_A_Viewport.png scatter.jpg

 

 

In this example, the Corona Decals are scattered on a surface, creating dents in it. In this case, the decal material is using displacement and self-illumination: 

03_ChaosScatter_E_Decals_Example_B.png

04_ChaosScatter_E_Decals_Example_B_Viewport.png scatter2.jpg

06_ChaosScatter_E_Decals_Example_B_MtlSetup.png

 

 

Using Chaos Scatter with Corona Slicer Material

The Corona Slicer Material will cut through the scattered objects too: 

scatter-slicer1.png

Cutting a hole through a forest? No problem!

 

And the other way around - if you apply the Slicer Material to a Scatter, you can use it to cut through other geometry:

09_ChaosScatter_E_Slicer_Example_A.png 10_ChaosScatter_E_Slicer_Example_A_Viewport.png

Using a Scatter to cut holes on the surface of a sphere. 

 

 

Using Chaos Scatter with Distance shader

Any shader can be used to affect the scattering density (and other properties), including the powerful Corona Distance shader. A typical example is keeping some objects, such as trees or grass, away from buildings or paths. In the below example, we have a forest made with Chaos Scatter, and we are keeping the trees away from the building and the path thanks to the Corona Distance shader:

16_ChaosScatter_E_Distance_Example_A.png

 

In this case, the Distance shader uses the house and the path (a non-renderable box) as the "distance from" objects. Any areas close to those objects are colored black, and the areas farther away are colored white. This shader is then used as the density map in the Chaos Scatter:

17_ChaosScatter_E_Distance_UI_A.png

 

The Distance shader can also be used with animated objects, producing interesting effects, such as growth:

18_ChaosScatter_E_Distance_Animated_Example_A.gif

 

 

Using Chaos Scatter with Chaos Cosmos

Remember that you can use Scatter with Cosmos assets to:

  • Load Scatter presets which are included in Cosmos (either import them into the scene, which will create a whole new Scatter; or select an object and then import a preset - this will treat the selected object as the distribute-on object). 
  • Import any Cosmos model into your scene and manually scatter it. 

See the Cosmos part of this article for detailed instructions.

 

12_ChaosScatter_E_Cosmos_Workflow_B.png

 

 

To learn more about the Chaos Scatter, see also: Chaos Scatter

 

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